Bedrock
Designing mascots to make climate change feel personal.
Project Overview

CHALLENGE
Design a solution that inspires a new, large audience to become climate change activists.
TOOLS
SKILLS
COURSE
TIMELINE
Adobe XD, Photoshop, Illustrator
Sketching, storyboarding, secondary research, personas, journey maps, UI design, design for behavior change, storytelling, illustration, photo editing, graphic design, mock-ups, augmented reality, web design
Climate Designers, Marc O'Brien
7 weeks, Fall 2020
Watch a video of my presentation on Bedrock here.
Problem Statement
DIRECTION
This project left me a lot of room to pursue my own interests. I started to wonder how climate change could become extremely known and relevant. Two things occurred to me:
1. Everywhere that I see climate change mentioned, the context is overtly political (specifically, left-wing).
2. How do you gain supporters for a cause that you can't see? Human "mascots" (like Greta Thunberg) seem to rally dissenters equally as much as they rally supporters.
I started to think about how other abstract and intangible concepts are represented. I came up with a couple of key examples that informed the direction of my design: Smokey Bear (an actual bear, and more commonly today, a well-known character) who promoted fire safety, and Darrel the Barrel (an oil barrel that promoted keeping Texas litter-free). Both campaigns were wildly successful by putting a face and a name to a boring concept. With that, I formulated a HMW... question.
How might we make the issue of climate change feel personal and apolitical?
Research
POLITICAL DIVISION
It’s no secret that the negative impacts of climate change are severe and imminent – every day that we don’t take action is affecting our future. To quote the United Nations: "Climate Change is the defining issue of our time and we are at a defining moment … Without drastic action today, adapting to these impacts in the future will be more difficult and costly."
It’s a global problem that will affect everyone, everywhere, on some level. We all have a stake in the well being of our planet and all of the beings that live on it. Likewise, we needs all hands on deck to adequately address climate change. So if we realize that one of the keys to mitigating the effects of climate change is getting more people on board to solve it, why is so much of the messaging seen from climate change activist circles so divisive, exclusionary, and biased?
A cursory glance at climate-related postings on social media show that climate change has become a politicized issue, and it should come as no surprise that this is one of the root causes of climate change denial.
Quotes showing the perception of some climate change activists on social media.
SECONDARY RESEARCH
It is clear that people have certain assumptions about who does and doesn't support climate change. I feel that many environmentally friendly products are designed for people who are already supportive of climate action. I wanted to know what Americans' attitudes toward climate change actually were. What I found was surprising – in almost every state, the majority of respondents to a survey conducted by Yale felt that global warming would not personally affect them, despite many people professing belief in global warming. Largely, people think of global warming or climate change as problems, but problems that affect someone else in some faraway and un-relatable land. How do we change that?
Stats on Americans' beliefs relating to global warming.
Concept
GOALS
We’re going to create climate activists and mitigate the effects of climate change... by not talking about climate change. Why? Because political discourse has turned these two words into buzzwords that can immediately shut down a conversation once they’re spoken.

How to create more climate change activists? Stop talking about "climate change."
LEVERS
From a guest lecturer from Rare.org, I learned about behavioral levers that can be used to encourage people to adopt new behaviors. I identified three levers that would be of particular importance in my project:
Behavioral levers that I used in my project.
ROUND 1 SKETCHES
Initially, I tried to think of unique ways to use mascots. You see them on signs and in ads, but what else could they do? I created a series of storyboards with potential concepts.
Initial concept sketches for the project.
ROUND 2 SKETCHES
I had the chance to go to an event for sharing work and getting feedback from other design students, so I showed my concepts and learned what people thought of all of them. I tested my concepts with two college students who have an interest in climate change. Based on their feedback, and critique from my professor, I modified concepts for a second round of storyboards.
Iteration of concepts for the project.
FINAL
Bedrock is a television channel that uses a set of mascots to deliver climate-related content in a de-policitized form to help more people who aren’t currently represented in climate activist circles realize their own personal stake in it. Whether it’s about the effects on weather patterns, agriculture, energy, or oceans, Bedrock is trying to reach the people who have been given up on by others.

The final concept illustrated in a storyboard.
Process
PERSONAS
I then conducted some interviews with people outside of CCA. I wanted to understand how people outside of a big, liberal city feel about climate change – and does it affect them personally? I did interviews in person (when safe, due to COVID-19) and through text to talk to people in other parts of the country. I found contacts by posting on social media, reaching out to my network, and asking my connections to recommend people. I ended up speaking with people of varying age groups and locations around the US. The provisional personas represent people who, for one reason or another, don't feel connected to issues around climate change.
Some things I learned in my research for the personas were:
1. "Climate change" is a term that feels too political; it's hard to get past the fact that it's directly connected to being liberal.
2. Distrust in media sources gets in the way of education on climate change.
3. Life – work, money, family, health, etc. – are stressful enough; you don't want to spend your leisure time reading depressing news articles about the future.
4. Younger people and people with children / grandchildren want the world to be better in the future than it is now.
5. Even people who are open to or accepting of the notion of climate change don't see real-world effects of it around them; it's just a concept.
Provisional personas for this project.
JOURNEY MAPS
With the personas completed, the next step was journey maps. I chose to work on these at this point to have a better idea of what touchpoints could be incorporated into this project and what deliverables I would need to express my concept. The journey maps show the stages before, during, and after interaction with Bedrock products.
Journey maps for each persona.
MASCOTS
With a better understanding of who this product would be targeted at, I set to work at creating a line of mascots. The mascots were created in Adobe Illustrator and they are represented as 2D drawings throughout the project, but in a real world setting, they would be full-body suits like the mascots for sports teams wear. They are animals that represent different effects of climate change. They are:
Landon – a longhorn who advocates for agricultural issues.
Tessa – a tortoise who advocates for renewable energy.
Mason – a manatee who advocates for ocean health.
Maverick – a moose who advocates about changing weather patterns.
Each mascot was designed to be an innocent representation of a range of issues that affect specific areas of the country. The goal is that people see the mascot and feel a connection to what they're advocating for.



































